Anbernic's second take on a dedicated Nintendo DS handheld refines almost everything I loved about the original, and somehow still manages to be incredibly affordable.
Thanks for this. Does the system use the exact same physical gap between screens? I know some games do fake a continuous play area and were designed for the exact dimensions of the DS including screen gap.
That is always the litmus test for me, if those games naturally show the backgrounds and sprites scrolling between screens in a way that accommodates the exact same gap.
I’m not entirely sure if it is the exactly same gap size, but the screens do match with the action. The best example is Sonic (Rush, I think it is called?). The action matches sync on both screens, there’s no Hz misalignment as we saw on the RG DS back last year before release (and the patch which fixed it!)
Thanks for this. Does the system use the exact same physical gap between screens? I know some games do fake a continuous play area and were designed for the exact dimensions of the DS including screen gap.
That is always the litmus test for me, if those games naturally show the backgrounds and sprites scrolling between screens in a way that accommodates the exact same gap.
I’m not entirely sure if it is the exactly same gap size, but the screens do match with the action. The best example is Sonic (Rush, I think it is called?). The action matches sync on both screens, there’s no Hz misalignment as we saw on the RG DS back last year before release (and the patch which fixed it!)