

Well, I guess he has tried to make his views fairly plain on his blog. it’s just a bit hard to find unless you’re looking for it
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Well, I guess he has tried to make his views fairly plain on his blog. it’s just a bit hard to find unless you’re looking for it


i do want to point out how hard it is to even find out about the views of these people, if you just look up the names of the projects and aren’t specifically looking for this information there’s no way you’ll find anything about it
even looking up the name of David Heinemeier Hansson, the more vocally bad of these, i had to go to the 5th link to find anything even vaguely mentioning his views


Are there really any 32-bit era games that your CPU can’t handle, especially if you have a $1k+ gpu? This post is honestly pretty misleading as it implies modern versions of PhysX don’t work, when they actually do.
That being said, it doesn’t make all that much sense as a decision, doubles are rare in most GPU code anyways (as they are very slow), NVIDIA is just being lazy and doesn’t want to write the drivers for that
Well, at least you aren’t on mac where 32 bit things just don’t launch at all… (I think they might be playable through wine, but even in the x86 era MacOS didn’t natively run any 32 bit games or software, so games like Portal 2 or TF2 for example just didn’t work even though they had a MacOS version)
It says in the article
The title is just misinfo I guess